/*
* This file is part of aion-engine <aion-engine.com>
*
* aion-engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser Public License for more details.
*
* You should have received a copy of the GNU Lesser Public License
* along with aion-engine. If not, see <
http://www.gnu.org/licenses/>.
*/
package languages;
import com.aionchs.gameserver.utils.i18n.CustomMessageId;
import com.aionchs.gameserver.utils.i18n.Language;
/**
* @author xavier ,灰色枫叶
*/
public class ENU extends Language
{
public ENU()
{
super("enu");
addSupportedLanguage("chs_enu");
addTranslatedMessage(CustomMessageId.SERVER_REVISION, "【Tip】Server version : %s");
addTranslatedMessage(CustomMessageId.WELCOME_VIP, "【Tip】Your distinguished VIP senior members, welcome[ %s ]Server.\n【Tip】 Thank you for using AionChs version 2.1 Simulator .\n【Tip】Server rate setting :\n【Tip】Monsters experience rate : %d\n【Tip】Task experience rate : %d\n【Tip】Drop rate : %d\n");
addTranslatedMessage(CustomMessageId.WELCOME_PREMIUM, "【Tip】 You as a valued member, welcome to [ %s ]Server.\n【Tip】 Thank you for using AionChs version 2.1 Simulator .\n【Tip】Server rate setting :\n【Tip】 Monsters experience rate : %d\n【Tip】 Task experience rate : %d\n【Tip】Drop rate : %d\n");
addTranslatedMessage(CustomMessageId.WELCOME_REGULAR, "【Tip】You as a normal player, welcome [%s]Server.\n【Tip】Thank you for using AionChs version 2.1 Simulator.\n【Tip】Server rate setting :\n【Tip】Monsters experience rate : %d\n【Tip】Task experience rate : %d\n【Tip】Drop rate : %d\n");
addTranslatedMessage(CustomMessageId.WELCOME_BASIC, "【Tip】Welcome to[ %s ]Server.\nThank you for using AionChs version 2 emulator.\n");
addTranslatedMessage(CustomMessageId.COMMAND_NOT_ENOUGH_RIGHTS, "You do not have sufficient rights to execute this command.");
addTranslatedMessage(CustomMessageId.PLAYER_NOT_ONLINE, "Players [ %s ]No online.");
addTranslatedMessage(CustomMessageId.INTEGER_PARAMETER_REQUIRED, "Parameter needs to be an integer.");
addTranslatedMessage(CustomMessageId.INTEGER_PARAMETERS_ONLY, "Parameter must be an integer.");
addTranslatedMessage(CustomMessageId.SOMETHING_WRONG_HAPPENED, "An error occurred.");
addTranslatedMessage(CustomMessageId.TARGET, "You need to select a target .");
addTranslatedMessage(CustomMessageId.NOTARGET, "Destination is not found.");
addTranslatedMessage(CustomMessageId.COMMAND_DISABLED, "Cannot use this command.");
addTranslatedMessage(CustomMessageId.COMMAND_PRISON_MESSAGE1, "You are in prison!");
addTranslatedMessage(CustomMessageId.COMMAND_PRISON_MESSAGE2, "You can't attack in prison!");
addTranslatedMessage(CustomMessageId.COMMAND_PRISON_MESSAGE3, "You cannot use skills in prison!");
addTranslatedMessage(CustomMessageId.COMMAND_PRISON_MESSAGE4, "You cannot chat in prison !");
addTranslatedMessage(CustomMessageId.COMMAND_PRISON_MESSAGE5, "You can't invite members of in prison!");
addTranslatedMessage(CustomMessageId.COMMAND_PRISON_MESSAGE6, "You cannot invite in prison Union members!");
addTranslatedMessage(CustomMessageId.COMMAND_PRISON_MESSAGE7, "You cannot equip or move equipment, in prisons project !");
addTranslatedMessage(CustomMessageId.COMMAND_PRISON_MESSAGE8, "You cannot use in prisons!");
addTranslatedMessage(CustomMessageId.COMMAND_SHUTDOWN_MESSAGE1, "You turn off the server!");
addTranslatedMessage(CustomMessageId.COMMAND_SHUTDOWN_MESSAGE2, "You cannot attack, shut down the server!");
addTranslatedMessage(CustomMessageId.COMMAND_SHUTDOWN_MESSAGE3, "You cannot use the skill, turn off the server!");
addTranslatedMessage(CustomMessageId.COMMAND_SHUTDOWN_MESSAGE4, "You cannot use chat, close the server!");
addTranslatedMessage(CustomMessageId.COMMAND_SHUTDOWN_MESSAGE5, "You cannot invite to group members, shut down the server !");
addTranslatedMessage(CustomMessageId.COMMAND_SHUTDOWN_MESSAGE6, "You cannot invite to Union members, shut down the server!");
addTranslatedMessage(CustomMessageId.COMMAND_SHUTDOWN_MESSAGE7, "You cannot use items or move items, shutting down the server!");
addTranslatedMessage(CustomMessageId.COMMAND_BINDPOINT_MESSAGE1, "Day family cannot be in the territory of the demon cannot be bound");
addTranslatedMessage(CustomMessageId.COMMAND_BINDPOINT_MESSAGE2, "Demon cannot day family territory cannot be bound.");
addTranslatedMessage(CustomMessageId.COMMAND_BINDPOINT_MESSAGE3, "Here, you cannot bind");
addTranslatedMessage(CustomMessageId.COMMAND_REVIVE_MESSAGE1, "Percent born again are missing effects.");
addTranslatedMessage(CustomMessageId.COMMAND_REVIVE_MESSAGE2, "Error: could not find self resurrection articles");
addTranslatedMessage(CustomMessageId.COMMAND_TRADESERVICE_MESSAGE1, "Some projects do not allow this NPC by sales.");
addTranslatedMessage(CustomMessageId.COMMAND_PUNISHMENTSERVICE_MESSAGE1, "You have been removed from the prison!");
addTranslatedMessage(CustomMessageId.COMMAND_PRIVATESTORESERVICE_MESSAGE1, "This feature not yet open。");
addTranslatedMessage(CustomMessageId.COMMAND_CRAFTSKILLUPDATESERVICE_MESSAGE1, "You can also control 2 door production skills.");
addTranslatedMessage(CustomMessageId.COMMAND_ITEMREMODELSERVICE_MESSAGE1, "The article there is no shape to remove.");
addTranslatedMessage(CustomMessageId.COMMAND_ADMINCOMMAND_MESSAGE1, "You must select at least one player or enter player name。");
addTranslatedMessage(CustomMessageId.COMMAND_ADMINCOMMAND_MESSAGE2, "Selected target is not a player");
// GM命令语法和提示信息
addTranslatedMessage(CustomMessageId.COMMAND_ADD_SYNTAX, "语法: //增加 <玩家名> <物品编号> <数量>.");
addTranslatedMessage(CustomMessageId.COMMAND_ADD_ADMIN_SUCCESS, "给玩家[ %s ]添加物品成功");
addTranslatedMessage(CustomMessageId.COMMAND_ADD_PLAYER_SUCCESS, "管理员[ %s ]给你添加了[ %d ]个物品.");
addTranslatedMessage(CustomMessageId.COMMAND_ADD_FAILURE, "物品ID[ %d ]不存在或者不能增加给玩家[ %s ].");
addTranslatedMessage(CustomMessageId.COMMAND_ADDDROP_SYNTAX, "语法: //增加掉落 <怪物ID> <物品ID> <最小值> <最大值> <概率>.");
addTranslatedMessage(CustomMessageId.COMMAND_ADDSET_SYNTAX, "语法: //增加套装 <玩家名称> <套装编号>");
addTranslatedMessage(CustomMessageId.COMMAND_ADDSET_SET_DOES_NOT_EXISTS, "套装编号[ %d ]不存在.");
addTranslatedMessage(CustomMessageId.COMMAND_ADDSET_NOT_ENOUGH_SLOTS, "背包需要[ %d ]个空余位置.");
addTranslatedMessage(CustomMessageId.COMMAND_ADDSET_CANNOT_ADD_ITEM, "物品[%d]不能增加给玩家[%s].");
addTranslatedMessage(CustomMessageId.COMMAND_ADDSET_ADMIN_SUCCESS, "物品[%d]成功增加给玩家[%s].");
addTranslatedMessage(CustomMessageId.COMMAND_ADDSET_PLAYER_SUCCESS, "管理员[%s]给你增加了套装[%d].");
addTranslatedMessage(CustomMessageId.COMMAND_ADDSKILL_SYNTAX, "语法: //增加
技能 <技能编号> <技能等级>");
addTranslatedMessage(CustomMessageId.COMMAND_ADDSKILL_ADMIN_SUCCESS, "给玩家[%s]增加技能[%d]成功.");
addTranslatedMessage(CustomMessageId.COMMAND_ADDSKILL_PLAYER_SUCCESS, "%s You add a new skill");
addTranslatedMessage(CustomMessageId.COMMAND_ADDTITLE_SYNTAX, "语法: //增加称号 <称号ID> <角色名> [特殊]");
addTranslatedMessage(CustomMessageId.COMMAND_ADDTITLE_MESSAGE1, "特殊");
addTranslatedMessage(CustomMessageId.COMMAND_ADDTITLE_TITLE_INVALID, "ID %d the title is wrong, it must be between 1 and 50");
addTranslatedMessage(CustomMessageId.COMMAND_ADDTITLE_CANNOT_ADD_TITLE_TO_ME, "您不能添加ID为 %d 的称号");
addTranslatedMessage(CustomMessageId.COMMAND_ADDTITLE_CANNOT_ADD_TITLE_TO_PLAYER, "您不能添加称号 %d 给 %s");
addTranslatedMessage(CustomMessageId.COMMAND_ADDTITLE_ADMIN_SUCCESS_ME, "You have added a title %d Success");
addTranslatedMessage(CustomMessageId.COMMAND_ADDTITLE_ADMIN_SUCCESS, "You have added a title %d à %s Success");
addTranslatedMessage(CustomMessageId.COMMAND_ADDTITLE_PLAYER_SUCCESS, "%s 给你添加了称号 %d");
addTranslatedMessage(CustomMessageId.COMMAND_SEND_SYNTAX, "语法: //发送 <文件名>");
addTranslatedMessage(CustomMessageId.COMMAND_UNGAG_SYNTAX, "语法: //解除压制 <玩家>");
addTranslatedMessage(CustomMessageId.COMMAND_ADDTOPLAYER, "语法: //增加给 <物品ID> <数量>");
addTranslatedMessage(CustomMessageId.COMMAND_ADDTOPLAYER_MESSAGE1, "All parameters must be an integer type!");
addTranslatedMessage(CustomMessageId.COMMAND_ADDTOPLAYER_MESSAGE2, "Please select your target (only player)!");
addTranslatedMessage(CustomMessageId.COMMAND_ADDTOPLAYER_MESSAGE3, "You get a new article!");
addTranslatedMessage(CustomMessageId.COMMAND_ADDTOPLAYER_MESSAGE4, "Has been successfully added to the player");
addTranslatedMessage(CustomMessageId.COMMAND_ADDTOPLAYER_MESSAGE5, "Failed to add items to the player");
addTranslatedMessage(CustomMessageId.COMMAND_ALLWORLD, "Tip: System Administrator closed the world chat");
addTranslatedMessage(CustomMessageId.COMMAND_ALLWORLD_SYNTAX, "语法: //聊天 内容");
addTranslatedMessage(CustomMessageId.COMMAND_ALLWORLD_MESSAGE1, "Tip: you're too fast! please have a rest!");
addTranslatedMessage(CustomMessageId.COMMAND_GETWORLDID, " Currently you are serving could not be moved! after completion, the system automatically releases you return !");
addTranslatedMessage(CustomMessageId.COMMAND_GETSTATE, "At rest (combat, flight, death does not belong to the static state) using this command!");
addTranslatedMessage(CustomMessageId.COMMAND_HP, "Tip: your HP is not full, you cannot use the transfer command");
addTranslatedMessage(CustomMessageId.COMMAND_CANGKU, "语法: //仓库");
addTranslatedMessage(CustomMessageId.COMMAND_CARD, "Tip: verify before you use the draw system must have at least one location within the package.");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_SYNTAX, "语法: //抽奖");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_SYNTAX1, "语法: //抽奖 <查看奖励|查看次数>.");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_SYNTAX2, "语法: //抽奖 <充值次数> <卡号>.");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_SYNTAX3, "语法: //抽奖 <开始抽奖|查看奖励|查看次数>.");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_SYNTAX4, "语法:抽奖 <充值次数> <卡号>");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE1, "开始抽奖");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE2, "查看奖励");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE3, "查看次数");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE4, "充值次数");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE5, "语法://抽奖 <开始抽奖>");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE6, "语法:抽奖 <查看奖励>");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE7, "语法:抽奖 <查看次数>");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE8, "Tip: you have insufficient number of draw");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE9, "Tip: your backpack idle position is not enough");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE10, "语法://商城 <物品名称> <数量>");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE11, "Tip: you draw cards, there is an error.");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE12, "Tip: draw system award are as follows: \n draw success award as one of the following");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE13, "Draw failed to award as one of the following:");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE14, "Congratulations, reward has been issued for your role, please see.");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE15, "Congratulations, reward has been issued to you in the mailbox role, please see.");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE16, "It is a pity that you have nothing to, encouragement award has been sent to your role, please see.");
addTranslatedMessage(CustomMessageId.COMMAND_CARD_MESSAGE17, "It is a pity that you have nothing to, encouraging prizes have been sent to the mailbox of your role, please see.");
addTranslatedMessage(CustomMessageId.COMMAND_ADDSHOP_SYNTAX, "语法: //增加商品 <物品名称> <物品编号> <单价> <数量>.");
addTranslatedMessage(CustomMessageId.COMMAND_ADDJF_SYNTAX, "语法: //加积分 {角色名} <数量>(注:数量为负就是减积分)");
addTranslatedMessage(CustomMessageId.COMMAND_ADDJF_MESSAGE1, "Select role not online");
addTranslatedMessage(CustomMessageId.COMMAND_ADDJF_MESSAGE2, "You need to enter integral number!");
addTranslatedMessage(CustomMessageId.COMMAND_ADDJF_MESSAGE3, "Integral number of errors!");
addTranslatedMessage(CustomMessageId.COMMAND_ADDJF_MESSAGE4, "Your points have zero.");
addTranslatedMessage(CustomMessageId.COMMAND_ADDJF_MESSAGE5, "您把玩家[ %s ]的积分清零.");
addTranslatedMessage(CustomMessageId.COMMAND_ADDJF_MESSAGE6, "游戏管理员[ %s ]已把您的积分清零.");
addTranslatedMessage(CustomMessageId.COMMAND_ADDJF_MESSAGE7, "您把玩家[ %s ]的积分调整到 %d 点.");
addTranslatedMessage(CustomMessageId.COMMAND_ADDJF_MESSAGE8, "游戏管理员[ %s ]已把您的积分调整到 %d 点.");
addTranslatedMessage(CustomMessageId.COMMAND_ADDJF_MESSAGE9, "您的积分调整到 %d 点.");
addTranslatedMessage(CustomMessageId.COMMAND_TITLES, "Your title has all。");
addTranslatedMessage(CustomMessageId.COMMAND_SPAWNW_SYNTAX, "语法: //刷走怪 <怪物ID> {重刷时间(秒),如果 0 就是不再重刷} {走动半径(0~100)米}");
addTranslatedMessage(CustomMessageId.COMMAND_SPAWNW_MESSAGE1, "怪物(NPC)ID输入错误。NPC ID范围 200000-810001");
addTranslatedMessage(CustomMessageId.COMMAND_SPAWNAA_SYNTAX, "语法: //群刷 <怪物ID> <数量> <刷怪范围半径>");
addTranslatedMessage(CustomMessageId.COMMAND_SPAWNAA_SYNTAX1, "Description: after a good brush may not see some monsters a, this time as long as you first save the brush, and then restart the server, and then entered you can see the。");
addTranslatedMessage(CustomMessageId.COMMAND_SPAWNAA_MESSAGE1, "怪物(NPC)ID输入错误。");
addTranslatedMessage(CustomMessageId.COMMAND_SPAWNAA_MESSAGE2, "Has finished all brushes!。");
addTranslatedMessage(CustomMessageId.COMMAND_SPAWNA_SYNTAX, "语法: //自动刷怪 <怪物ID> <数量> <刷新间隔豪秒> {走动半径}");
addTranslatedMessage(CustomMessageId.COMMAND_SPAWNA_SYNTAX1, "Description: automatically sets the refresh time to brush up a strange, so you need to be running in order to let the monster spread。");
addTranslatedMessage(CustomMessageId.COMMAND_SPAWNA_MESSAGE1, "Monster has brushed over, group brush automatically terminate");
addTranslatedMessage(CustomMessageId.COMMAND_REVIVE_MESSAGE, "[Tip]:Please select the correct target!");
addTranslatedMessage(CustomMessageId.COMMAND_QIANG_MESSAGE, "[Tip]At least 100 points is required to exchange strengthened stone, strengthening stone grade level is randomly generated!");
addTranslatedMessage(CustomMessageId.COMMAND_OBSSHOP_SYNTAX, "语法: //商城 <物品名> <数量>");
addTranslatedMessage(CustomMessageId.COMMAND_OBSSHOP_MESSAGE, "The number you entered is correct ");
addTranslatedMessage(CustomMessageId.COMMAND_JFMAPS_SYNTAX, "语法: //进入积分地图 <1,2,3,0>\n说明:其中1,2,3分别代表3个积分地图,0代表退出积分地图。");
addTranslatedMessage(CustomMessageId.COMMAND_JFMAPS_MESSAGE1, "You are not a member, unable to enter the integral map。");
addTranslatedMessage(CustomMessageId.COMMAND_JFMAPS_MESSAGE2, "Your points less than 1000 can not enter the integral map!");
addTranslatedMessage(CustomMessageId.COMMAND_JFMAPS_MESSAGE3, "The integral map is yet to open specific opening hours so stay tuned to our website!");
addTranslatedMessage(CustomMessageId.COMMAND_JFMAPS_MESSAGE4, "You are not in the integral map, not exit!");
addTranslatedMessage(CustomMessageId.COMMAND_JFMAPS_MESSAGE5, "The error parameter, please check again after input!");
addTranslatedMessage(CustomMessageId.COMMAND_JFMAPS_MESSAGE6, "Integral map you just preparing to enter the no open, please try another map test。");
addTranslatedMessage(CustomMessageId.COMMAND_JFMAPS_MESSAGE7, "You have had in this map, repeated use of the command points。");
addTranslatedMessage(CustomMessageId.COMMAND_JFMAPS_MESSAGE8, "Welcome to the integral map, here have a lot of outside map not monsters and violence rate is twice times outside, but in the local game will be based on the time consumption you points");
addTranslatedMessage(CustomMessageId.COMMAND_JFMAPS_MESSAGE9, "You have left %d Points !");
addTranslatedMessage(CustomMessageId.COMMAND_JFMAPS_MESSAGE10, "您已成功进入积分地图区域,扣除了入场费 %d 点积分");
addTranslatedMessage(CustomMessageId.COMMAND_MEMBER_SYNTAX, "语法: //查询 <信息 | 倍率 | 重置转生>");
addTranslatedMessage(CustomMessageId.COMMAND_MEMBER_SYNTAX1, "语法: //查询 <信息 | 倍率");
addTranslatedMessage(CustomMessageId.COMMAND_MEMBER_MESSAGE1, "信息");
addTranslatedMessage(CustomMessageId.COMMAND_MEMBER_MESSAGE2, "重置转生");
addTranslatedMessage(CustomMessageId.COMMAND_MEMBER_MESSAGE3, "Rate");
addTranslatedMessage(CustomMessageId.COMMAND_MEMBER_MESSAGE4, "Has been successfully reset you reincarnate of information。");
addTranslatedMessage(CustomMessageId.COMMAND_FUSION_MESSAGE1, "分解");
addTranslatedMessage(CustomMessageId.COMMAND_SHOP_SYNTAX, "语法: //购买 <物品名称> <数量>.");
addTranslatedMessage(CustomMessageId.COMMAND_SHOP_MESSAGE1, "Enter the number of errors in the!");
addTranslatedMessage(CustomMessageId.COMMAND_SHOP_MESSAGE2, "Once purchased the maximum amount cannot exceed 1000 items!");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_SYNTAX, "语法: //传送 <地图名称>");
addTranslatedMessage(
CustomMessageId.COMMAND_GOTOMAPS_MESSAGE1,
"【天族地图列表】\n【城市】:普埃塔|贝尔特伦|埃尔特内|因特尔蒂卡|美华灵发掘工会窝棚|极乐世界|特米伦|英吉斯温幻影要塞|凯西内尔主神殿|锡兰泰拉回廊\n【副本】:火之屋|火之神殿|阿斯特利亚|古代城市楼|黑暗普埃塔|德雷特奇安|克罗坦|德奇沙斯|西部要塞|拉米兰|东部要塞|铁耙号|硫磺树|泰奥勃莫斯秘密研究所|英德拉图|卡斯帕内部|荒废的乌达斯神殿|哈姆梅尔|帕休曼迪尔寺院|恶梦\n【其他】:拉特斯兰之东侧茎|拉特斯兰之西侧茎|埃雷修兰塔之眼|极乐世界地下竞技场|根之岛|诺赫斯纳|凯丹|英德拉图军团|转职任务");
addTranslatedMessage(
CustomMessageId.COMMAND_GOTOMAPS_MESSAGE2,
"【魔族地图列表】\n【城市】:伊斯夏尔肯|阿尔特盖德|莫尔海姆|布鲁斯特豪宁|贝鲁斯兰|伏魔殿|普利姆|格尔克马洛斯要塞|马勒库坦主神殿|锡兰泰拉回廊\n【副本】:火之屋|火之神殿|阿德玛城寨|阿斯特利亚|古代城市楼|黑暗普埃塔|德雷得奇安|克罗坦|德奇沙斯|西部要塞|拉米兰|东部要塞|铁耙号|硫磺树|德拉乌尼尔洞穴|卡斯帕内部|荒废的乌达斯神殿|哈姆梅尔|帕休曼迪尔寺院|恶梦\n【其他】:拉特斯兰之东侧茎|拉特斯兰之西侧茎|埃雷修兰塔之眼|特里尼艾尔地下竞技场|根之岛|诺赫斯纳|雾鬃|霜眉|定居者营地|转职任务");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE3, "普埃塔");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE4, "贝尔特伦");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE5, "埃尔特内");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE6, "因特尔蒂卡");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE7, "极乐世界");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE8, "美华灵发掘工会窝棚");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE9, "特米伦");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE10, "英吉斯温幻影要塞");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE11, "凯西内尔主神殿");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE12, "火之神殿");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE13, "英德拉图");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE14, "黑暗普埃塔");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE15, "铁耙号");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE16, "德雷特奇安");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE17, "泰奥勃莫斯秘密研究所");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE18, "诺赫斯纳");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE19, "凯丹");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE20, "英德拉图军团");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE21, "转职任务");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE22, "卡斯帕内部");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE23, "荒废的乌达斯神殿");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE24, "伊斯夏尔肯");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE25, "阿尔特盖德");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE26, "莫尔海姆");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE27, "布鲁斯特豪宁");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE28, "贝鲁斯兰");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE29, "伏魔殿");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE30, "普利姆");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE31, "格尔克马洛斯要塞");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE32, "马勒库坦主神殿");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE33, "火之神殿");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE34, "英德拉图");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE35, "黑暗普埃塔");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE36, "铁耙号");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE37, "德雷特奇安");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE38, "泰奥勃莫斯秘密研究所");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE39, "诺赫斯纳");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE40, "雾鬃");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE41, "霜眉");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE42, "定居者营地");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE43, "转职任务");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE44, "卡斯帕内部");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE45, "荒废的乌达斯神殿");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE46, "阿斯特利亚");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE47, "古代城市楼");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE48, "克罗坦");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE49, "德奇沙斯");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE50, "西部要塞");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE51, "拉米兰");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE52, "东部要塞");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE53, "硫磺树");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE54, "火之屋");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE55, "拉特斯兰之东侧茎");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE56, "拉特斯兰之西侧茎");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE57, "埃雷修兰塔之眼");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE58, "仙座名称");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE59, "卡兰马蒂斯1");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE60, "卡兰马蒂斯2");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE61, "艾尔罗迪纳");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE62, "格拉耐亚");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE63, "活体实验室");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE64, "暗黑碎片");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE65, "极乐世界地下竞技场");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE66, "阿祖图兰");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE67, "那日萨斯1");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE68, "那日萨斯2");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE69, "布雷基伦");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE70, "尼达贝尔");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE71, "命运的空间");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE72, "特里尼艾尔地下竞技场");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE73, "根之岛");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE74, "测试1");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE75, "测试2");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE76, "测试3");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE77, "帕休曼迪尔寺院");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE78, "哈姆梅尔");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE79, "监狱1");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE80, "监狱2");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE81, "会员地图1");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE82, "会员地图1");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE83, "锡兰泰拉回廊");
addTranslatedMessage(CustomMessageId.COMMAND_GOTOMAPS_MESSAGE84, "恶梦");
addTranslatedMessage(CustomMessageId.COMMAND_EXS_SYNTAX, "语法: //兑换金勋章 <物品名称>");
addTranslatedMessage(CustomMessageId.COMMAND_EXCHANGE_SYNTAX, "语法: //遗物兑换 <物品名称> <数量>");
addTranslatedMessage(CustomMessageId.COMMAND_EXCHANGE_MESSAGE1, "输入的数量有错误!");
addTranslatedMessage(CustomMessageId.COMMAND_ENCHANT_SYNTAX, "语法: //强化 <等级>");
addTranslatedMessage(CustomMessageId.COMMAND_DUIHUAN_SYNTAX, "语法: //兑换 <物品名称> <数量>.");
addTranslatedMessage(CustomMessageId.COMMAND_DUIHUAN_MESSAGE1, "输入的数量有错误!");
addTranslatedMessage(CustomMessageId.COMMAND_DUIHUAN_MESSAGE2, "一次购买的最大数量不能超过1000件物品!");
addTranslatedMessage(CustomMessageId.COMMAND_SOCKET_SYNTAX, "语法: //打
魔石 <魔石ID>");
addTranslatedMessage(CustomMessageId.COMMAND_SOCKET_MESSAGE1, "你需要输入正确的魔石ID.");
addTranslatedMessage(CustomMessageId.COMMAND_SOCKET_MESSAGE2, "发生错误.");
addTranslatedMessage(CustomMessageId.COMMAND_SOCKET_MESSAGE3, "你需要输入一个正确的魔石ID或者输入0移除全部装备中的魔石.");
addTranslatedMessage(CustomMessageId.COMMAND_KICK_SYNTAX, "语法: //踢掉 <玩家>");
addTranslatedMessage(CustomMessageId.COMMAND_KICK_MESSAGE1, "指定的玩家不在线上。");
addTranslatedMessage(CustomMessageId.COMMAND_KICK_MESSAGE2, "提示:系统管理员对您进行了惩罚.");
addTranslatedMessage(CustomMessageId.COMMAND_KINAH_SYNTAX, "语法 //刷钱 [角色名] <数量>");
addTranslatedMessage(CustomMessageId.COMMAND_KINAH_MESSAGE1, "提示:错误的金钱数量 (最大: 2,147,483,647 基纳)");
addTranslatedMessage(CustomMessageId.COMMAND_KINAH_MESSAGE2, "未找到该玩家.");
addTranslatedMessage(CustomMessageId.COMMAND_KINAH_MESSAGE3, "已经成功增加了基纳.");
addTranslatedMessage(CustomMessageId.COMMAND_KINAH_MESSAGE4, "管理员给你增加了基纳.");
addTranslatedMessage(CustomMessageId.COMMAND_KINAH_MESSAGE5, "刷钱失败.");
addTranslatedMessage(CustomMessageId.COMMAND_LEGION_SYNTAX, "语法://军团 <解散|设置等级|设置功勋点|设置名字> <军团名> <参数>");
addTranslatedMessage(CustomMessageId.COMMAND_LEGIONCOMMAND_MESSAGE1, "请输入军团等级参数:(1 - 5)");
addTranslatedMessage(CustomMessageId.COMMAND_LEGIONCOMMAND_MESSAGE2, "请输入有效的功勋点数. (0 至 2.000.000.000)");
addTranslatedMessage(CustomMessageId.COMMAND_LEGIONCOMMAND_MESSAGE3, "请输入有效地军团名!");
addTranslatedMessage(CustomMessageId.COMMAND_MORPH_SYNTAX, "语法: //变身 <NPC Id | 取消>");
addTranslatedMessage(CustomMessageId.COMMAND_MORPH_MESSAGE1, "取消");
addTranslatedMessage(CustomMessageId.COMMAND_MORPH_MESSAGE2, "请输入正确的NPC ID!");
addTranslatedMessage(CustomMessageId.COMMAND_MORPH_MESSAGE3, "你被 %s 变身了! ");
addTranslatedMessage(CustomMessageId.COMMAND_MORPH_MESSAGE4, "你成功将 %s 进行了变身!");
addTranslatedMessage(CustomMessageId.COMMAND_MORPH_MESSAGE5, "你的变身被 %s 取消了! ");
addTranslatedMessage(CustomMessageId.COMMAND_MORPH_MESSAGE6, "你将玩家 %s 的变身取消了!");
addTranslatedMessage(CustomMessageId.COMMAND_MORPH_MESSAGE7, "变身成功!,变身取消!");
addTranslatedMessage(CustomMessageId.COMMAND_MOVEPLAYERTOPLAYER_SYNTAX, "语法: //传送玩家到玩家 <角色名> <角色名>");
addTranslatedMessage(CustomMessageId.COMMAND_MOVEPLAYERTOPLAYER_MESSAGE1, "指定的玩家不在线上.");
addTranslatedMessage(CustomMessageId.COMMAND_MOVEPLAYERTOPLAYER_MESSAGE2, "目标玩家不在线.");
addTranslatedMessage(CustomMessageId.COMMAND_MOVEPLAYERTOPLAYER_MESSAGE3, "不能移动指定的玩家到他自己的位置.");
addTranslatedMessage(CustomMessageId.COMMAND_MOVEPLAYERTOPLAYER_MESSAGE4, "你被GM传送到此!");
addTranslatedMessage(CustomMessageId.COMMAND_MOVETO_SYNTAX, "语法: //移动 地图编号 X Y Z");
addTranslatedMessage(CustomMessageId.COMMAND_MOVETO_MESSAGE1, "该命令会员玩家才能使用.");
addTranslatedMessage(CustomMessageId.COMMAND_MOVETO_MESSAGE2, "所有的参数必须为数字.");
addTranslatedMessage(CustomMessageId.COMMAND_MOVETOME_SYNTAX, "语法: //拽来 <角色名>");
addTranslatedMessage(CustomMessageId.COMMAND_MOVETOME_MESSAGE1, "指定的玩家不在线上.");
addTranslatedMessage(CustomMessageId.COMMAND_MOVETOME_MESSAGE2, "不能对自己使用该命令.");
addTranslatedMessage(CustomMessageId.COMMAND_MOVETONPC_SYNTAX, "语法: //传送到NPC <NPC id>");
addTranslatedMessage(CustomMessageId.COMMAND_MOVETONPC_MESSAGE1, "参数不正确,请确认输入正确的NPC Id!");
addTranslatedMessage(CustomMessageId.COMMAND_MOVETOPLAYER_SYNTAX, "语法: //过去 角色名");
addTranslatedMessage(CustomMessageId.COMMAND_MOVETOPLAYER_MESSAGE1, "指定玩家不在线.");
addTranslatedMessage(CustomMessageId.COMMAND_MOVETOPLAYER_MESSAGE2, "不能对自己使用此命令.");
addTranslatedMessage(CustomMessageId.COMMAND_MOVIE_SYNTAX, "语法: //电影 <0 | 1> <电影ID>");
addTranslatedMessage(CustomMessageId.COMMAND_MOVIE_MESSAGE1, "使用数字!");
addTranslatedMessage(CustomMessageId.COMMAND_NOTICE_SYNTAX, "语法: //通知 <消息>");
addTranslatedMessage(CustomMessageId.COMMAND_NOTICE_MESSAGE1, "只支持文字和数字");
addTranslatedMessage(CustomMessageId.COMMAND_ZONE_SYNTAX, "语法: //区域信息 {刷新}");
addTranslatedMessage(CustomMessageId.COMMAND_ZONE_MESSAGE1, "你没有在任何地区");
addTranslatedMessage(CustomMessageId.COMMAND_SILENCE_MESSAGE1, "悄悄话拒绝模式启用");
addTranslatedMessage(CustomMessageId.COMMAND_SILENCE_MESSAGE2, "你将不会接收到悄悄话.");
addTranslatedMessage(CustomMessageId.COMMAND_SILENCE_MESSAGE3, "悄悄话拒绝模式关闭.");
addTranslatedMessage(CustomMessageId.COMMAND_SILENCE_MESSAGE4, "你现在可以正常收到悄悄话.");
addTranslatedMessage(CustomMessageId.COMMAND_UNSTUCK_MESSAGE1, "命令无效,你已经死亡,请选择复活");
addTranslatedMessage(CustomMessageId.COMMAND_UNBANIP_SYNTAX, "语法: //解除ip <参数>");
addTranslatedMessage(CustomMessageId.COMMAND_UNBAN_SYNTAX, "语法: //解除禁止 <角色名> [帐户|IP|全部]");
addTranslatedMessage(CustomMessageId.COMMAND_UNGAG_MESSAGE1, "提示:你被解除压制");
addTranslatedMessage(CustomMessageId.COMMAND_POWERUP_SYNTAX, "语法: //属性强化 <倍率参数值> | 帮助");
addTranslatedMessage(CustomMessageId.COMMAND_SET_SYNTAX,"语法 //设置 <职业 | 经验 | OBS | 等级 | 称号 | 积分 | 奖励 | 移动类型 >");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE1,"你需要先选择一个目标!");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE2,"你需要输入第2个参数!");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE3,"你需要输入一个数值!");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE4,"你必须选中一个玩家来设置OBS点数");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE5,"你需要升级到9级才能转职.");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE6,"你已经转过职了.");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE7,"无效的职业编号.");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE8,"职业编号\n1-剑星\n2-守护星\n4-杀星\n5-弓星\n7-魔道\n8-精灵\n10-治愈星\n11-护法星");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE9,"恭喜,转职成功!");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE10,"职业,经验,OBS,等级,称号,积分,奖励,移动类型");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE11,"您已把玩家[ %s ]的经验调整到%d");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE12,"游戏管理员已把您的经验设置成%d");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE13,"设置你的OBS点数为%d");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE14,"设置玩家[ %s ]OBS点数为 %d ");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE15,"管理员将您的OBS点数调整到了 %d ");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE16,"您已把玩家[ %s ]的等级调整到%d级.");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE17,"游戏管理员[ %s ]已把您的等级调整成%d级.");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE18,"玩家[%s]的称号已被设置成: %d");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE19,"游戏管理员已把您的称号设置成%d");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE20,"您把玩家[%s]的积分调整到%d点.");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE21,"游戏管理员已把您的积分调整到%d点.");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE22,"设置 %s 嫌疑人:%d");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE23,"设置 %s 移动类型为:%d");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE24,"您已把玩家[ %s ]的等级调整到%d级.");
addTranslatedMessage(CustomMessageId.COMMAND_SET_MESSAGE25,"游戏管理员已把您的等级调整成%d级.");
addTranslatedMessage(CustomMessageId.COMMAND_SENDTOPRISON_SYNTAX, "语法: //监禁 <玩家名> <时间>");
addTranslatedMessage(CustomMessageId.COMMAND_SAVESPAWNDATA_MESSAGE1, "保存刷怪数据失败。");
addTranslatedMessage(CustomMessageId.COMMAND_SAVESPAWNDATA_MESSAGE2, "刷怪数据已经保存到 data/static_data/spawns/new 文件夹内。");
addTranslatedMessage(CustomMessageId.COMMAND_SENDFAKESERVERPACKET_SYNTAX, "语法: //接收封包 <封包代码0x..> <封包格式dcsh...> <对应格式的封包内容>");
addTranslatedMessage(CustomMessageId.COMMAND_SENDRAWPACKET_SYNTAX, "语法: //接收封包文件 <名称>。");
addTranslatedMessage(CustomMessageId.COMMAND_SENDRAWPACKET_MESSAGE1, "选择是错误的文件.");
addTranslatedMessage(CustomMessageId.COMMAND_SENDRAWPACKET_MESSAGE2, "选择是错误的文件.");
addTranslatedMessage(CustomMessageId.COMMAND_REVOKE_SYNTAX, "语法: //撤销 <角色名> <权限 | 会员>");
addTranslatedMessage(CustomMessageId.COMMAND_REVOKE_MESSAGE1, "指定的玩家不在线!");
addTranslatedMessage(CustomMessageId.COMMAND_REVOKE_MESSAGE2, "权限");
addTranslatedMessage(CustomMessageId.COMMAND_REVOKE_MESSAGE3, "会员");
addTranslatedMessage(CustomMessageId.COMMAND_RESURRECT_SYNTAX, "[Tip]:您不是治愈星也不是护法星,您没有复活别人的能力!");
addTranslatedMessage(CustomMessageId.COMMAND_RESURRECT_MESSAGE1, "You have died, cannot revive anyone");
addTranslatedMessage(CustomMessageId.COMMAND_RESURRECT_MESSAGE2, "Do not select the destination.");
addTranslatedMessage(CustomMessageId.COMMAND_RESURRECT_MESSAGE3, "Can only revive the player.");
addTranslatedMessage(CustomMessageId.COMMAND_RESURRECT_MESSAGE4, "Not raised hostile race!");
addTranslatedMessage(CustomMessageId.COMMAND_RESURRECT_MESSAGE5, "Not to be used on an object that is not death.");
addTranslatedMessage(CustomMessageId.COMMAND_RESURRECT_MESSAGE6, "[复活] 用法:选中目标输入命令//复活 <即时|提示>");
addTranslatedMessage(CustomMessageId.COMMAND_RECALL_SYNTAX, "语法: //集体移动 < 全体 | 天族 | 魔族 >");
addTranslatedMessage(CustomMessageId.COMMAND_RECALL_MESSAGE1, "您被系统强制传送了");
addTranslated ..
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